Cinema Section:
The first thing I noticed when reading this was the author is tying together a bit too many metaphors/similes and so it makes it a bit confusing. In one page he likens books to films; movies to computer culture; the mobile camera being essential to computer culture and the “3D-ness it brings” along with a whole other plethora of comparisons and expressions. And this was all just on the first page.
He then goes on to talk about various objects such as VR, (computer) games, more on 3D space and models, and perspective. I can see his intention in this, but the jargon made it difficult to process.
HCI: Representation versus Control Section:
He then talks about remediating. I particularly liked how he brought up the example of Xerox making basic standards of interfaces, and how these were repurposed. He then talks more about these interfaces, and how they differ from books… for some reason…
Overall, some aspects he mentioned that I want to keep in mind are how culture affects design. (Such as with computer icons)