Casey Reas’ Eyeo Talk – Response

The projects that Casey Reas presents in his talk are interesting and beautiful to look at. If one is to judge him on the aesthetics of his work, it would be a 10/10. The kaleidoscope looking project he worked on included a hybrid of creative pioneering but also the skilled use of his programming skills. What surprised me most about that project was the fact that his process included a year of not even touching a computer. The idea of being an artist really shone through when he mentioned that. His creative process wasn’t limited by the constraints of technology.

On the more critical side, his presentation was quite frankly boring. Though he has had experience with presenting his work before, the monotone and lecture like speech was detrimental to the audience’s reception. I think that having a good presentation is able to elevate the idea and make people more responsive to it, so his dull presentation was bit…hm.

Lev Manovich Response

The age of new media is finally taking over. Unprecedented computation power coupled with creativity (in both the good and the not so good context) means that the amount of media produced and accessible to us is at an all time high. This also means that we have all the opportunity in the world to absorb all sorts of different perspectives and ideas. It’s much easier for authors and artists to showcase their work to the world and gain recognition (before they die (which is what artists in the past often went through)). On the other hand, the “program-ibility” of media also means that we are more susceptible to fake news and fraud.

Casey Reas Eyeo2012 Talk Response

Despite Casey Reas’ semi-monotonous narration, I still enjoyed the presentation very much. I’ve always been an avid admirer of simple geometric shapes and repeating patterns in art so I did not think I would like some of the more “messy” projects displayed in the presentation. After looking at a few more, I started to think that they were actually very aesthetically pleasing. Many of them did not appear to resemble anything in particular. Nonetheless, the collection of lines and mixture of colors still had its own unique appeal. I’m beginning to understand how to create images that have patterns, but art that just… messily beautiful… that’s a different deal.

Romeno’s response to Eyeo2012 – Casey Reas

The video was fun to watch as there were many interesting projects. I liked how he replicated the project where there were motorized toy vehicles moving based on light intensity, into a simulation and then found a pattern.

His work seems, ‘extraterrestrial’ in some ways to me as they resemble actual beings which I think is what makes his work special and gives it life.

Romeno’s response to the Lev Manovich Reading

I found the reading interesting as the author explains how the media is now, “programmable” which is a strong term. I believe that the author is right and in fact in my opinion it is more programmable than he writes as there is so much fake news and controversies created from thin air. I also like how the author regards human language as discrete, “A human language is discrete on most scales: we speak in sentences; a sentence is made from words; a word consists from morphemes, and so on“. I learned about the history of the world wide web with really ancient web browsers like, “Netomat” and how structural programming was used in applications such as Macromedia Director’s Lingo. Overall it was an interesting read and got a lot out of it and I do think there is a huge change in the forms of media.

Lev Manovich – Response

This reading was well organized and it should’ve made a lot of sense. However, I think because of the complex vocabulary I was often lost. I believe that this reading does build off of each point and make sense in terms of what it set out to do. I wish that I was able to follow it more. The concepts were explained in a manner that was tailored to suit someone who was familiar with the technological terms that are common, but even those I had to think about when reading which interfered with the fluidity with which I could understand the concepts.

One point that I did find interesting was the one about the advertisements and how computers seem to analyze the data that we give them. We know that this is happening but it was interesting to read about. Also the point where everything is built off each other, how programs and new media always use things from the last generation. I don’t know what else to say about this as I was unable to fully grasp each concept.

Chance Operation – Response

I found this talk incredibly interesting in regards to the merging between softwares and visual arts, because that is a personal interest of mine. His reference to Marshall McLuhan, “we shape our tools and thereafter, our tools shape us”, can be seen as moving further than just software and more into media in general. What I understood from it was that we can try to create something that in return will help us create and produce from it. In terms of software, this is applicable due to the way that we now use the same software to produce art.

Although I enjoyed some parts of the talk, I did not find it engaging, mainly due to the tone of the speaker. However, I cannot help but take away the artistic possibility of working digitally and with software. The examples he showed were incredibly cool and made me think about the type of art I want to see and create.

Casey Reas’ Eyeo2012 Talk – Response

Though sometimes I feel that Reas could have articulated his ideas just as clearly as he did without quoting another artist/influential figure, one line that he did say that I think sums up his talk is, “Artists maintain order in the face of nature”.

Though he doesn’t expand upon what he means by this idea, one of the words I would like to play emphasis on is “maintain”.  Going through many examples of projects, Reas talks about the idea of combating chaos and resolving order; how there is a constant phenomenon of keeping order even if the what is seen seems to be pure chaos. The idea of keeping constant and maintaining a set structure seems to become the basis of design and computing.

I think his point is not only relevant in the case of design and computing, however, it applies to the wider context. One of the main ideas that I got from his talk is the idea that for something to work well, it must have order and a thus a good structure as a base. I felt that his talk was indirectly a life lesson as well.

Overall, I found it interesting how he described the projects that he had made and his explanations of how they linked to the “real world”.

 

Lev Manovich Reading – Response

I really enjoyed the part in the reading when Manovich was talking about how by the end of the 20th century, there was a media evolution which basically garnered a large need to generate new technologies to store, organise and efficiently access media materials. This reminded me a lot of what my other class, Future of Medicine, were discussing in relation to genome sequencing: how there would be such large amounts of data that would be gathered (big data) and though we have the opportunity to do genome sequencing, the problem is to do with the storing of the data as sequencing one person’s genome would take up terabytes. It seems that as society becomes more technologically advanced, so too does the technology to store and organise information.

The part about variability and the generation of many different versions of something reminded me of the computer graphic recreation project that we presented on Monday and I think the projects highlight Manovich’s explanations of the difference between old media and new media well (in the sense that new media creates versions that are automatically assembled by a computer, shown through random and noise functions).

The Language of New Media: Response

Although I found this a bit of a challenging read because of the jargon, I think some points made throughout the piece were quite logical and rosonated with me. In talking about new media, I think it was interesting the way he divides it into subsections of what it ‘should’ have. The examples used in terms of film and language (and semiotics) made his point of numerical representation more clear to me. I also found the part about removing the human from the creative process interesting, and instead replacing it for automation. His identification of ‘low-level’ and ‘high-level automation shows the difference between different types of automation and what they can mean according to context. I also enjoyed his reference to McLuhan, because I think a lot of his media theory is still valid and applicable in media studies.