At the moment, my project is a clear case of “it worked 5 minutes ago”, so this is just the first is a series of updates. However, it was working at that time quite well, but that time was less than 10 minutes, which only gave enough time for me to test it. User testing will be coming tomorrow. For its current state though, it works!
The remaining bug is most likely power based, and therefore connection based, so I won’t solve it until I solder the connections on the back.
I have also tested the flippers support the weight of the ball, and that the ball correctly controls the advancement of control of the flippers along the path.
For my own interaction testing, the best results were generated with full bod moments at a significant distance, this should be easily fine tuned when the game is in its final location.