The Language of New Media – Response

The amount of jargon in the text intimidated me and I found it difficult to focus on the text. However, the ideas it presents, such as the different types of automation and the connection between social changes and the media were very interesting. I wish the text had a little more context to help someone who is new to the field feel less overwhelmed.

Eyeo2012 – Response

The works that Casey Reas show during his talk made me say “whoa” the whole time. It was interesting to look at such projects and listen to the artist talk about his work as I am still very foreign to the field of digital art. The idea of letting the program do its thing without the artist manipulating things was very interesting as the kind of art I am used to doesn’t happen unless the artist works.

But doesn’t the artist have to write some code in this case?

I meant it in the sense that analogue art stops when and where the artist leaves the work. However, digital art as such continues to progress after the artist stops making changes to the code.

Music Art Visualizer using Object Oriented Programming

So for my project this week I wanted to recreate some of the music videos for electronic music on youtube such as this one:

I was interested in doing this a few months back and when I searched for tutorials they all had to do with getting some video editing software(Sony Vegas Pro) and putting in some scripts. However, now with my knowledge of processing I felt I could do it from scratch with code only and no video editing software, which is what I attempted. It isn’t as seamless as the one above but the general concept is there and it can be improved.

I also added some small features such as click to move the circle, added some text on the very right hand side so you can only see it when you move the circle and like the trapNation video has a logo in the circle, I added a logo that can be triggered by clicking the space bar.

The Code

I created a, ‘circleThing’ class which is the circle in the middle that increases its size depending on the Amplitude (note:not frequency).

I got the snow effect code from a website online that had a ‘Particle’ class and the rest of that snow code was procedural code. I enhanced it by making a ‘Snow’ class that created ‘Particle’ objects and was generalized so it was customizable. The speed of the snow fall depended on the Amplitude and when it was low I made it reverse the ‘gravity’ with a negative value.

import processing.sound.*;

Amplitude amp2;
AudioIn in2;
CircleThing mainCircle;
Snow snowfall;
float ears= 0;
boolean movable=false;
PImage bg,nyu;
boolean logoDisplay=false;

class CircleThing {
  public int circleX, circleY,defColor;
  CircleThing(int cX, int cY,int defaultColor) {
    circleX=cX;
    circleY=cY;
    defColor=defaultColor;
  }

  void draw(int cX, int cY, float soundVal,int scaling,PImage nyuImage,boolean displayImage) {
    if(soundVal>0.025) {
    fill(random(255), random(255), random(255));
    } else {
      //fill(random(255), random(255), random(255));
    fill(defColor);
    }
    strokeWeight(10);
    ellipse(cX, cY,(200+ soundVal*scaling), (200+soundVal*scaling));
    imageMode(CENTER);
    //rotate(45);
if(displayImage) {
    pushMatrix();
imageMode(CENTER);
translate(cX,cY);
rotate(-PI/8);
image(nyuImage,0,0);
popMatrix();
}

String s = "Made by Romeno Wenogk Fernando. wenogk@nyu.edu";
fill(255);
textSize(16);
text(s, cX+500, cY, 200, 150);
  }
}

class Particle {

  float x;          // adds x position property
  float y;          // adds y position property
  float xVel;       // adds xvel property
  float yVel;       // adds yvel property
  float partsize;   // adds a size property


  //Constructor = function// float says where it is xpos/ypos
  Particle(float xpos, float ypos) {
    // assigning the values
    x = xpos = random (0,600);
    y = ypos;
    xVel = random (-2, 2);   // random,(the length of the random)
    yVel = random (0, 5);    // controls the speed that the snow falls
    partsize = random (5, 10);
  }
  
}

class Snow {
Particle[] particles = new Particle[0];
int maxParticles =100;

Snow() {
}
void setMax(int val) {
maxParticles=val;
}
void draw(float ears) {
particles = (Particle[]) append(particles, new Particle(300, 0));
  if (particles.length>maxParticles) {
    particles = (Particle[]) subset(particles, 1);
  }
  for (int i=0; i<particles.length; i++) {
      particles[i].partsize *=0.975;  //make the snow stay reduce size
      particles[i].x += particles[i].xVel;
      particles[i].y += particles[i].yVel;
     if(ears>0.03) {
      particles[i].yVel +=0.2;   
     } else if(ears>0.05) {
       particles[i].yVel +=0.4;
     }
     else if(ears>0.07) {
       particles[i].yVel +=0.6;
     } else if(ears>0.09) {
       particles[i].yVel +=0.8;
     } else {
       particles[i].yVel-=0.1; //reverse gravity
       
     }
    ellipse(particles[i].x, particles[i].y, particles[i].partsize, particles[i].partsize);
  }
}
}

void setup() {
  size(640, 440);
  background(90);
  amp2 = new Amplitude(this);
  in2 = new AudioIn(this, 0);
  in2.start();
  amp2.input(in2);  
  mainCircle= new CircleThing(width/2,height/2,45);
  snowfall= new Snow();
  //bg = loadImage("bg.jpg");
  //bg.resize(width,height);
  //nyu=loadImage("nyu.png");
  //nyu.resize(int(nyu.width*0.5),int(nyu.height*0.5));
}      

void draw() {
  background(0);
  ears=amp2.analyze();
   stroke(255);
  strokeWeight(1);
  println(ears);
  fill(255);
  snowfall.draw(ears);
  stroke(75); 
  if(!movable) {
    
  mainCircle.draw(width/2,height/2,ears,190,nyu,false);  
  } else {
  mainCircle.draw(mouseX,mouseY,ears,190,nyu,false); 
  }
 

}

void mousePressed() {
movable=!movable;
}

void keyPressed() {
logoDisplay=!logoDisplay;
}

 

Mehnopoly

Disclaimer: The frustrations in the post are overblown for comedic purposes. Also I’m pretty sick and it’s 2:40 am.

For this week’s weekly assignment, the devil haunted me and told me to recreate monopoly. Kids, never listen to the devil. I only started realizing my mistake after it was too late.

So half way through this project that ended up being 350 lines of code by the way, while coding in bed blowing my nose every 5 seconds, I decided to compile a short list of other things I could’ve been doing with my life, and here it is, in no particular order:

  • Work on my social life
  • Work on my paper on the strong force
  • Procrastinate the paper on the strong force
  • Netflix

But, I digress. Perhaps my extreme unwillingness to write the paper on the strong force pushed me to write 350 lines of code for a weekly assignment. Back to the topic at hand:

Mehnopoly:

It’s mehnopoly because it’s like monopoly, but meh. Let’s go ahead and get what this game is missing out of the way first:

  • No jail system, jail currently acts like free parking
  • no houses and hotels
  • it’s limited to two players
  • chance and community chests only have 2 cards, +100 and -100.

You perform actions using the keyboard, and the game will direct you.

anyways, without further ado, Mehnopoly:

and the code that is so messy that god himself has given up on it:

//0 name, 1 type, 2 owner, 3 cost, 4 rent, 5 xcoordinate, 6 ycoordinate
// types: 0 = income tax, 1 = normal, 2 = railroad, 3 = utilities, 4 = community chest and chance, 5 = jail and free parking, 6 = go,7 = supertax
String[][] places = {
  {"Go", "6", "Bank", " ", "-200", "750", "750"}, // 0
  {"Old kent road", "1", "Bank", "60", "6", "660", "750"}, // 1
  {"Community chest", "4", "Bank", " ", "0", "595", "750"}, // 2
  {"White chapel road", "1", "Bank", "60", "6", "530", "750"}, //3
  {"Income tax", "0", "Bank", " ", "200", "465", "750"}, // 4
  {"Kings cross station", "2", "Bank", "200", "25", "400", "750"}, // 5
  {"The angel islington", "1", "Bank", "100", "10", "335", "750"}, // 6
  {"Chance", "4", "Bank", " ", "0", "270", "750"}, // 7
  {"Euston Road", "1", "Bank", "100", "10", "205", "750"}, // 8
  {"Pentonville Road", "1", "Bank", "120", "12", "140", "750"}, // 9
  {"Jail", "5", "Bank", " ", "0", "50", "750"}, // 10
  {"Pall Mall", "1", "Bank", "140", "14", "50", "660"}, // 11
  {"Electric Company", "3", "Bank", "150", "15", "50", "595"}, // 12
  {"Whitehall", "1", "Bank", "140", "14", "50", "530"}, // 13
  {"Northumberland Avenue", "1", "Bank", "160", "16", "50", "465"}, // 14
  {"Marylebone station", "2", "Bank", "200", "25", "50", "400"}, // 15
  {"Bow street", "1", "Bank", "180", "18", "50", "335"}, // 16
  {"Community chest", "4", "Bank", " ", "0", "50", "270"}, // 17
  {"Marlborough street", "1", "Bank", "180", "18", "50", "205"}, // 18
  {"Vine street", "1", "Bank", "200", "20", "50", "130"}, // 19
  {"Free Parking", "5", "Bank", " ", "0", "50", "50"}, // 20
  {"Strand", "1", "Bank", "220", "22", "140", "50"}, // 21
  {"chance", "4", "Bank", " ", "0", "205", "50"}, // 22
  {"Fleet street", "1", "Bank", "220", "22", "270", "50"}, // 23
  {"Trafalgar square", "1", "Bank", "240", "24", "335", "50"}, // 24
  {"Fenchurch st station", "2", "Bank", "200", "25", "400", "50"}, // 25
  {"Leicester square", "1", "Bank", "260", "26", "465", "50"}, // 26
  {"Coventry street", "1", "Bank", "260", "26", "530", "50"}, // 27
  {"Waterworks", "3", "Bank", "150", "15", "595", "50"}, // 28
  {"Piccadilly", "1", "Bank", "280", "28", "660", "50"}, // 29
  {"Jail", "5", "Bank", " ", "0", "750", "50"}, // 30
  {"Regent street", "1", "Bank", "300", "30", "750", "130"}, // 31
  {"Oxford street", "1", "Bank", "300", "30", "750", "205"}, // 32
  {"Community chest", "4", "Bank", " ", "0", "750", "270"}, // 34
  {"Bond street", "1", "Bank", "320", "32", "750", "335"}, // 35
  {"Marylebone station", "2", "Bank", "200", "25", "750", "400"}, // 36
  {"Chance", "4", "Bank", " ", "0", "750", "465"}, // 37
  {"Park lane", "1", "Bank", "350", "32", "750", "530"}, // 38
  {"Supertax", "7", "Bank", " ", "200", "750", "595"}, //39
  {"Mayfair", "1", "Bank", "400", "40", "750", "660"}, //40

};

boolean allowRoll = true;
int circlesize = 10;
int turn = 0;
int diceroll;
PImage bg;
boolean first = true;

// colors: red or blue
Player p1 = new Player("red", int(places[0][5]), int(places[0][6]), 10);
Player p2 = new Player("blue", int(places[0][5]), int(places[0][6]), -10);


void setup() {
  first = false;
  size(800, 800);
  bg = loadImage("board.jpg");
  background(0);
  fill(255);
  textSize(16);
  text("Welcome to mehnopoly. It's almost monopoly, but seriously lower your expectations.", 20, 50);
  text("The game is for two players. or You can play against yourself if you can't find friends. I dont judge.", 20, 100);
  text("You win by making your opponent go bankrupt. Go nuts!", 20, 150);
  text("Press S to start the game", 20, 200);
  textSize(12);
  text("Fun Fact: Monopoly was originally created as a statement against capitalism.", 20, 250);
  
}

void draw() {
  if (first) {
    textSize(24);
    fill(255, 127, 0);
    text("Player 1 has "+p1.money+" left", 150, 200);
    text("Player 2 has "+p2.money+" left", 150, 250);
    text("Player 1's turn",150,300);
    text("Press R to roll dice",150,350);
  }
}
int keycounter = 0;
void keyPressed() {
  keycounter++;
  if (keycounter == 1) first = true;
  if (keycounter == 2) first = false;
  refresh();
  // Roll dice phase
  if ((key == 'r' || key == 'R')&&allowRoll) {
    allowRoll = false;
    diceroll = rollDice();
    if (turn == 0) {
      if (p1.placecount + diceroll >= 40) {
        p1.placecount = p1.placecount+diceroll - 40;
        p1.money += 200;
      } else {
        p1.placecount+= diceroll;
      }
      p1.updatePos();
      refresh();
      checkLanded(p1);
    } else {
      if (p2.placecount + diceroll >= 40) {
        p2.placecount = p2.placecount+diceroll - 40;
        p2.money += 200;
      } else {
        p2.placecount+= diceroll;
      }
      p2.updatePos();
      refresh();
      checkLanded(p2);
    }
  }
  if ((key == 'b' || key =='B')&& !allowRoll) {
    refresh();
    if (turn == 0) {
      buy(p1);
    } else {
      buy(p2);
    }
  }

  if ((key == 'e' || key == 'E')&& !allowRoll) {
    refresh();
    endTurn();
  }

  if ((key == 'i' || key == 'I') && allowRoll) {
    fill(255, 127, 0);
    if (turn == 0) { 
      int ycounter = 200;
      for (int i = 0; i<p1.propertyamount; i++, ycounter+=50) {
        text(places[p1.properties[i]][0], 150, ycounter);
      }
    }
    if (turn == 1) {
      int ycounter = 200;
      for (int i = 0; i<p2.propertyamount; i++, ycounter+=50) {
        text(places[p2.properties[i]][0], 150, ycounter);
      }
    }
  }

  
}



class Player {
  int money, xpos, ypos, rails, utilities, offset, placecount, propertyamount;
  int[] properties = new int[50];
  String col;
  Player (String n, int xp, int yp, int off) {
    col = n;
    placecount = 0;
    money = 1500;
    offset = off;
    xpos = xp;
    ypos = yp;
    rails = 0;
    utilities = 0;
    propertyamount = 0;
  }

  void display() {
    strokeWeight(2);
    stroke(255, 255, 255);
    if (col == "red")fill(255, 0, 0);
    if (col == "blue")fill(0, 0, 255);
    ellipse(xpos+offset, ypos, circlesize, circlesize);
  }
  void updatePos() {
    xpos = int(places[placecount][5]);
    ypos = int(places[placecount][6]);
  }
}

int rollDice() {
  return round(random(1, 12));
  //return 7;
}

void checkLanded(Player x) {
  textSize(24);
  fill(255, 127, 0);
  text("You rolled "+diceroll+" and landed on: "+places[x.placecount][0], 150, 200);
  if (int(places[x.placecount][1]) == 5 || int(places[x.placecount][1]) == 6)text("Press E to end turn", 150, 250);
  // if income tax
  if (int(places[x.placecount][1]) == 0) {
    fill(255, 127, 0);
    text("You pay 200 for income tax", 150, 250);
    x.money-=200;
    text("You now have: "+str(x.money)+" left", 150, 300);
    text("Press E to end turn", 150, 350);

    // if purchasable
  } else if (int(places[x.placecount][1]) == 1 || int(places[x.placecount][1]) == 2 || int(places[x.placecount][1]) == 3) {
    // if owner is bank
    if (places[x.placecount][2] == "Bank") {
      fill(255, 127, 0);
      text("Property isn't owned, what would you like to do?", 150, 250);
      text("Press B to buy for "+places[x.placecount][3]+" or press E to end turn", 150, 300);
      // if owner is not bank
    } else {
      // if it's a normal purchasable
      if (int(places[x.placecount][1]) == 1) {
        if (turn == 0 && places[x.placecount][2] == "Player2")handleRent(p1, p2, int(places[x.placecount][4]));
        if (turn == 1 && places[x.placecount][2] == "Player1")handleRent(p2, p1, int(places[x.placecount][4]));
        // if railroad
      } else if (int(places[x.placecount][1]) == 2) {
        int rent;
        if (turn == 1 && places[x.placecount][2] == "Player1") {
          rent = checkRailRent(p1);
          handleRent(p2, p1, rent);
        } else if (turn == 0 && places[x.placecount][2] == "Player2") {
          rent = checkRailRent(p2);
          handleRent(p1, p2, rent);
        }
        // if utilities
      } else if (int(places[x.placecount][1]) == 3) {
        int rent = 0;
        if (turn == 0 && places[x.placecount][2] == "Player2") {
          if (p2.utilities == 1)rent= 7*diceroll;
          if (p2.utilities == 2)rent= 15*diceroll;
          handleRent(p1, p2, rent);
        } else if (turn == 1 && places[x.placecount][2] == "Player1") {
          if (p1.utilities == 1)rent= 7*diceroll;
          if (p1.utilities == 2)rent= 15*diceroll;
          handleRent(p2, p1, rent);
        }
      }
    }
    // super tax
  } else if (int(places[x.placecount][1]) == 7) {
    fill(255, 127, 0);
    text("You pay 100 for super tax", 150, 250);
    x.money-=200;
    text("You now have: "+str(x.money)+" left", 150, 300);
    text("Press E to end turn", 150, 350);
    //community chest and chance
  } else if (int(places[x.placecount][1]) == 4){
    int r = round(random(1,3));
    if (!(r == 2)){
      text("Jeff Bezos felt generous today, he gave you 100!",150,250);
      text("Assuming 1 = $100,000 , this amounts to",150,300);
      text("a whooping 0.0001% of his net worth",150,350);
      text("press E to end turn",150,400);
      x.money += 100;
    } else {
      text("You did some contractual work on one of",150,250);
      text("Trump's properties! He paid you a 1000!",150,300);
      text("Just kidding, he didn't pay you at all.",150,350);
      text("In fact you paid a 100 for materials.",150,400);
      text("press E to end turn",150,450);
      x.money -= 100;
    }
  }
  checkWin();
}

void checkWin() {
  if (p1.money < 0) {
    refresh();
    fill(255, 127, 0);
    text("P2 has won", 150, 200);
    noLoop();
  }
  if (p2.money < 0) {
    refresh();
    fill(255, 127, 0);
    text("P1 has won", 150, 200);
    noLoop();
  }
}

void endTurn() {
  refresh();
  fill(255, 127, 0);
  text("Player 1 has "+p1.money+" left", 150, 200);
  text("Player 2 has "+p2.money+" left", 150, 250);
  if (turn == 0) {
    fill(255, 127, 0);
    text("Player 1's turn has ended. Player 2's turn", 150, 300);
    turn = 1;
  } else {
    fill(255, 127, 0);
    text("Player 2's turn has ended. Player 1's turn", 150, 300);
    turn = 0;
  }
  text("Press R to roll or I for a list of your properties,", 150, 350);
  allowRoll = true;
  checkWin();
}


void refresh() {
  background(bg);
  p1.display();
  p2.display();
  fill(0);
  rect(100, 100,600,600);
}

void buy(Player x) {
  fill(255, 127, 0);
  if (places[x.placecount][2] == "Bank") {
    x.money -= int(places[x.placecount][3]);
    x.properties[p1.propertyamount] = x.placecount;
    x.propertyamount++;
    text(places[x.placecount][0]+" has been purchased", 150, 200);

    if (turn == 0) places[x.placecount][2] = "Player1";
    if (turn == 1) places[x.placecount][2] = "Player2";
    if (int(places[x.placecount][1]) == 2) {
      x.rails += 1;
      text("You now have "+x.rails+" railroads", 150, 250);
      text("Press E to end turn", 150, 300);
    } else if (int(places[x.placecount][1]) == 3) {
      x.utilities += 1;
      text("You now have "+x.utilities+" utilities", 150, 250);
      text("Press E to end turn", 150, 300);
    } else {
      text("Press E to end turn", 150, 250);
    }
  }
  checkWin();
}

int checkRailRent(Player x) {
  if (x.rails == 1) return x.rails*25;
  if (x.rails == 2) return x.rails*25;
  if (x.rails == 3) return 100;
  if (x.rails == 4) return 200;
  return 0;
}

void handleRent(Player renter, Player rentee, int rent) {
  renter.money -= rent;
  rentee.money += rent;
  fill(255, 127, 0);
  text("Property is owned, you have paid "+rent+" in rent", 150, 250);
  text("You have "+renter.money+" left", 150, 300);
  text("Press E to end turn", 150, 350);
  checkWin();
}

and if you, for god knows why, want to play this game, download the files from here:

https://drive.google.com/drive/folders/1DT1VFHHmSjgRkDnd0ARSmf6qXTmpuHpj?usp=sharing

Note: I haven’t rigorously tested the game, proceed at your own risk .

 

Object Orientated Game Documentation

This week I decided to make a game as per recommendation of some peers. Mid-way through I realized I had a horrible mistake. However, I got a lot of help from Ross and the following is the process and final product.

First I brainstormed out loud and understood the logic of making a game. The initial idea was to make a clock like structure, much like a wheel of fortune, that would contain a spinning dial. Once the player mouse clicked the screen, the dial would stop. If the dial stopped between an area, the player would win, otherwise they would lose.

I used a class for the dial and the code is as follows:

class Dial {
  float locX, locY;
  float angle;
  

  //constructor
  Dial(float x, float y) {
    locX = x;
    locY = y;
  }

  void draw () {
    if (!clicked) {
      strokeWeight(5);
      stroke(#E50C0C);
      float t = millis()/1000.0f;
      locX = (locX+100*cos(t));
      locY = (locY+100*sin(t));
      line(300, 300, locX, locY);
    }
    else{
      if(clicked){
        image(img,17,25);
    
    }
  }
  }
}

The spinning was found online and it created a sort of 3D rotation of what looked like a cone shape. The line wouldn’t rotate exactly around the diameter of the circle. Therefore, to fix this I made the background have the same color as the dial. It was a slight ratchet solution, but it works.

I don’t really understand why, but near the designated ‘win’ area, the dial seems to move faster. I didn’t do it on purpose but it works so I kept it.

As for the ‘win’ and ‘lose’ results, I decided to implement a sadistic ending and added a jigsaw photo. No matter whether the player won or not, the results would just show the photo of jigsaw from the movie Saw. Recently I watched ‘Ready Player One’ and in the movie they talked a lot about Easter eggs. I was inspired to put an Easter egg of the combination of Saw and Rick & Morty. (side tracking: the new episode of my favorite series ‘Rick & Morty’  is maybe coming out today, so I was thinking about it a lot). The little Easter egg is at the top right hand corner of the screen.

Here is the code of the game sketch:

Dial dial1;
boolean clicked = false;
float stopX;
float stopY;
PImage img;

void setup() {
  size (600, 600);
  dial1 = new Dial(300, 100);
img = loadImage("jigsaw.jpg");
}

void draw() {
  background (#E50C0C);
  fill(255);
  ellipse(300, 300, 400, 400);
  fill(0, 0, 0);
  arc(300, 300, 400, 400, 0, QUARTER_PI, PIE); 
  dial1.draw();

  textSize(8);
  text("Rick is...is this a 'Saw' thing? Are you Sawing the Vindicators -Morty", 8, 10); 
  fill(0, 102, 153);
  

}

Here is a photo of what the game screen looks like:

Casey Reas’ Eyeo Talk – Response

The projects that Casey Reas presents in his talk are interesting and beautiful to look at. If one is to judge him on the aesthetics of his work, it would be a 10/10. The kaleidoscope looking project he worked on included a hybrid of creative pioneering but also the skilled use of his programming skills. What surprised me most about that project was the fact that his process included a year of not even touching a computer. The idea of being an artist really shone through when he mentioned that. His creative process wasn’t limited by the constraints of technology.

On the more critical side, his presentation was quite frankly boring. Though he has had experience with presenting his work before, the monotone and lecture like speech was detrimental to the audience’s reception. I think that having a good presentation is able to elevate the idea and make people more responsive to it, so his dull presentation was bit…hm.

Lev Manovich Response

The age of new media is finally taking over. Unprecedented computation power coupled with creativity (in both the good and the not so good context) means that the amount of media produced and accessible to us is at an all time high. This also means that we have all the opportunity in the world to absorb all sorts of different perspectives and ideas. It’s much easier for authors and artists to showcase their work to the world and gain recognition (before they die (which is what artists in the past often went through)). On the other hand, the “program-ibility” of media also means that we are more susceptible to fake news and fraud.

Casey Reas Eyeo2012 Talk Response

Despite Casey Reas’ semi-monotonous narration, I still enjoyed the presentation very much. I’ve always been an avid admirer of simple geometric shapes and repeating patterns in art so I did not think I would like some of the more “messy” projects displayed in the presentation. After looking at a few more, I started to think that they were actually very aesthetically pleasing. Many of them did not appear to resemble anything in particular. Nonetheless, the collection of lines and mixture of colors still had its own unique appeal. I’m beginning to understand how to create images that have patterns, but art that just… messily beautiful… that’s a different deal.

Romeno’s response to Eyeo2012 – Casey Reas

The video was fun to watch as there were many interesting projects. I liked how he replicated the project where there were motorized toy vehicles moving based on light intensity, into a simulation and then found a pattern.

His work seems, ‘extraterrestrial’ in some ways to me as they resemble actual beings which I think is what makes his work special and gives it life.

Romeno’s response to the Lev Manovich Reading

I found the reading interesting as the author explains how the media is now, “programmable” which is a strong term. I believe that the author is right and in fact in my opinion it is more programmable than he writes as there is so much fake news and controversies created from thin air. I also like how the author regards human language as discrete, “A human language is discrete on most scales: we speak in sentences; a sentence is made from words; a word consists from morphemes, and so on“. I learned about the history of the world wide web with really ancient web browsers like, “Netomat” and how structural programming was used in applications such as Macromedia Director’s Lingo. Overall it was an interesting read and got a lot out of it and I do think there is a huge change in the forms of media.